Quite a positive commercial against nuclear power for greenpeace. It was produced by Elefant Studios. I did the direction (including refining the concept), editing, shading and rendering. The upbeat music is by my friend RED.
Shilcity Print Ad
A still for shilcity (a shoping mall) for their winter season. The buildings were adjusted to match the real buildings, so it’s recognizable. I did the shading / rendering and some of the modeling, while employed at Elefant Studios.
Immoscout Spot
This was a billboard for immoscout, a website to search for appartments. Produced by Elefant Studios, Music by my friend RED. I did the direction and supervision (also set direction).
See the making of:
HG Commerciale
Two stills I did for HG Commerciale while employed at Elefant Studios. Based on photographs, the tiling was all handplaced. They were used in all kinds of advertising and even printed on their vans.
Sunrise Prontomax
This mobile phone transformer was used for an interactiv website. Production was done by Elefant Studios. I directed the animations and supervised the team.
Pumpkinfilm & Snapfilm Print Ad
A quick advertising I did. Finnishing touches by Linus.
Sandoz
A commercial for Sandoz that was produced by PEEK (now Stories), directed by Michael Steiner, VFX were all done by Elefant Studios. I was responsible for Supervision (also on set) and lightning / rendering while employed at Elefant Studios.
Short breakdown can be seen here: Skeleton Breakdown
AET The Light of Film Festival Locarno
This was an Intro and Trailer for a Film Festival. Produced by Absolutturnus, directed by the good Friend Elias Ressegatti, Post Production was done at Elefant Studios, I was responsible for Supervision (also on Set), while I was employed there.
Swisslotto Pinball Machine
A TV commercial, produced by PEEK (now Stories), directed and edited by Tobias Fueter.
Nitin Khosa did the design and modeling. I did the rest.
Swisscom Dentures
A TV commercial, produced by PEEK (now Stories), directed by Tobias Fueter. I did every aspect of the VFX including Supervision.
The water was done in RealFlow, dentures animated and rendered in Maya, compositing in AfterEffects.
3D dentures, modeling, texturing, shading.
short making of: